Make progress in an evening.
2× gathering and a few practical quality-of-life changes. Less repetition, without skipping the survival.
RUST, AFTER HOURS.
Make your Rust time count. Play solo or with one teammate, spend less time farming with 2× gathering, and plan your raids around predictable windows.
PvP anytime. Bases are raidable during posted hours—even while you’re offline.
Private setup. Joining is restricted—not open to players yet.
01 / THE IDEA
A place for working players who still want Rust’s stakes. The aim is room to build and roam without planning every evening around possible base raids.
2× gathering and a few practical quality-of-life changes. Less repetition, without skipping the survival.
Roaming and player combat stay open 24/7. Base-raid windows do not restrict roaming fights or player combat.
A workshop, a sorting room, or the industrial setup you want to try. Monthly maps give your next project a rhythm; individual blueprints have no routine wipe except game-required resets. Raids and map wipes still matter—no base is guaranteed to survive.
02 / RAID HOURS
Predictable windows for base-raid damage. PvP, roaming, and player combat stay unrestricted 24/7—this is not PvE outside raid hours.
Inside the window, bases are raidable even when their owners are offline. Outside it, scheduled base protection is intended to apply, subject to the final protection scope and exceptions.
The schedule is selected and configured in the private server. Only limited melee checks have passed; full damage coverage and boundary testing are still incomplete.
Join / connection infoAll times are US Central Time (CST/CDT).
The weekly schedule above is a reference, not a live server-status feed.
The clock on this page follows America/Chicago daylight saving time. The server’s fixed UTC offset requires a manual seasonal update; schedule enforcement still needs verification.
“Offline” does not mean unraidable while offline.
Protection follows the published hours—not the owner’s online status.
03 / THE SETUP
Start with a rock and a torch. Build from there.
Here’s what is configured privately—and what is still on the workbench.
2× gathering is configured. Selected resource stacks are larger, nights are shorter, and standard and large furnaces run at 2× smelting speed.
Private setup, not a completed launch test. 2× scrap and component loot is still pending.
CONFIGURED Dispenser and pickup gathering at 2×. Wood, stone, metal ore, metal fragments, sulfur ore, and cooked sulfur stack to 4,000. High-quality metal stacks to 200; high-quality ore is unchanged.
Day length is set to 45 minutes; night length to 5 minutes. Standard and large furnaces use 2× smelting with the selected lower fuel usage. These received a qualitative player check, not a timed benchmark.
NOT READY 2× scrap/components and car/minicopter settings are not applied. The 50% upkeep approach is configured, with actual material-consumption testing still pending. Dome/oil recycler code is loaded, but placement and behavior are untested. They are not launch-ready features yet.
USER-CHECKED BGrade levels 1–4 are available at normal material costs. No free-material or discounted building is promised.
LIMITED / PENDING TC bulk upgrades now have a loaded guard and a blocked server probe. Wider grade, building-boundary, and authorization tests remain incomplete. The 50% upkeep approach is configured; actual material-consumption testing is pending.
The intended /remove rule remains one piece per player every 30 minutes, original builder only. Original-builder tracking and a restart-persistent cooldown are unresolved, so this feature is held.
SELECTED POLICY Monthly map wipes. No routine blueprint wipes, except game-required resets. Blueprint learning stays individual; your duo partner does not automatically inherit your unlocks.
The first public wipe date and exact recurring time are not announced. The current private test world is a 3,000-size procedural map—not a promise of the public-opening map.
Normal Rust conflict is not automatically an offense. Detailed rules for shared access, alliances, substitutions, and protection exceptions still need to be finalized.
The owner also plays. Normal play and admin activity must stay separate: no privileged scouting or item spawning for the owner’s team. Admin-action records and independent dispute review are the selected safeguards; reviewer staffing is not confirmed.
ENFORCEMENT GAP Two-player TC/turret authorization limits are configured and audited. Third-player rejection and offline-member tests are still pending; this does not establish every lock or teaming scenario.
Admission remains restricted with maxplayers 0. This page does not query the server and is not a live status monitor.
Public admission, payments, and report delivery are not enabled by this website.
04 / KIT PREVIEW
Eight kits and 77 points-shop products are configured for restricted testing. The owner successfully claimed all eight kits, and shop images are working. This does not verify every cooldown or paid entitlement. Cash checkout and paid delivery remain off; prices below are proposals.
Free · one manual claim per hour
32 wooden arrows are a review proposal; quantity and type still need confirmation. Normal spawn remains a rock and torch; this is not an automatic death grant.
35-hour claim cooldown · 3-hour post-wipe block
Selected resources plus one AK, one LR-300, and one HMLMG. 384 standard 5.56 rounds total across the three guns—not 384 each.
Metal and sulfur are raw ore requiring smelting. The full inventory preview now includes proposed armor, components, medical supplies, and equipment. Those inventory additions remain proposals. Foreman is selected at $100 USD for 30-day access; checkout is unavailable.
Compare the paid-tier drafts in ascending order: Scout, Operator, and Foreman. Complete inventories are visible inline, with a local cart to try. Free Starter stays separate. Metal Tools, Powered Tools, Build, and Components are selected standalone options, with membership inclusions shown in the catalog.
Compare draft loadoutsNothing can be purchased on this website. Foreman is selected at $100 USD for 30 days. Other USD prices and access periods remain proposals; renewal terms are undecided.
ADMISSION RESTRICTED
The private server exists, but player admission is currently restricted with maxplayers 0. Only owner-approved testers should attempt to connect. The connection tools below do not grant access or bypass restrictions. No public launch date is announced.
On a PC with Steam and Rust installed, this can ask Steam to launch the game and connect. Browser approval may be required. No connection is made until you explicitly click. A successful connection cannot be confirmed by this page.
On a phone? Open this page on your gaming PC, or copy the F1 command below for later.
Public admission remains closed. Copying does not connect or grant access.
05 / SUPPORT & FEEDBACK
Support, player feedback, and suggestions go into the on-site inbox. This private setup currently accepts only the signed-in owner. No email is sent, and no response-time or round-the-clock coverage is promised.
Raid-window feedback: The current schedule stays in place. Consistent player feedback can open a discussion—not trigger an automatic change.
Use synthetic test messages for now. Clicking Send saves your topic, message, account ID, and submission time to this site’s inbox. Do not include passwords, payment details, or sensitive personal information.
Open owner inbox